#ifndef INCLUDED_WINSTATE_H
#define INCLUDED_WINSTATE_H

#include "GameState.h"

class WinState :
	public GameState
{
public:
	WinState(GameContext& gc);
	virtual ~WinState(void);

	virtual void Load();
	virtual void Unload();
	virtual NextState Update(float deltaTime);
	virtual void Render();

private:
	SGE_Sprite background;
	SGE_Font mFont;
	SGE_Cursor mCursor;
	SGE_Button mQuitButton;
	SGE_Sound mWinMusic;
};

#endif